Cold Duration (Normal)ĥ% Chance To Cast Level 6 Meteor On Strikingĥ% Chance To Cast Level 8 Nova On Strikingĥ% Chance To Cast Level 7 Fissure On Strikingĥ% Chance To Cast Level 1 Iron Maiden When Struckĥ% Chance To Cast Level 1 Amplify Damage On StrikingĪdds 205-455 Cold Damage, 5 sec. Although most are available through Patch 1.09, others require Patch 1.10 or later to spawn. The following is a list of unique maces from Diablo II: Lord of Destruction, weapons that can be wielded with either one or two hands. Once Open Wounds has been inflicted upon an Enemy, said monster can't regenerate health while the effect of Open Wounds is active.For the list of unique maces from Diablo I, see List of Unique Maces (Diablo I). If it is targeted on Unique or Bosses, the bleed damage is divided by 2 for melee attacks and by 4 for a ranged attack. If it is targeted on a player, the bleed damage is divided by 4 for a melee attack and by 8 for a ranged attack. If Open Wounds is triggered by a ranged attack, the bleed damage is divided by 2. It does about 800 damage over 8 seconds at level 50. The amount of health the monster loses is scaled with the player's level. Item modifiers for Open Wounds tend to stack, unless a character is wielding two Weapons. If the effect does occur, it causes the monster to bleed, causing them to lose health for 8 seconds. The game will roll for the chance for Open Wounds to occur on every eligible melee or ranged attack. ![]() Open Wounds is a combat mechanic that appears as a Chance on Hit mod on several items. Below, you can see a detailed description on what Open Wounds. Combat Mechanics are different tools at the player's disposal to face the forces of Hell. Open Wounds makes the target bleed, causing it to lose health for 8 seconds. Open Wounds is a Combat mechanic in Diablo 2. Makes the target to bleed, causing it to lose health for 8 Seconds
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